Design Patterns - Proxy Pattern

Welcome back for another episode in the pattern series! This will also be the last article about Design Patterns, since I've finished reading the Head First Design Patterns book :) […]

Design Patterns - State Pattern

It's been a while again, but it's time for another pattern. Today we'll look at the State Pattern. […]

Design Patterns - Composite Pattern

It's been a little while again. I blame myself for installing World Of Warcraft again, too addictive. Anyway, time for the Composite Pattern. This is one I'm having a little trouble with to describe clearly. […]

Design Patterns - Iterator Pattern

Time for the next part in our series, the Iterator Pattern. […]

Design Patterns - Template Method Pattern

Time for yet another pattern, the Template Method Pattern. Have a look at all the other patterns in the series as well. […]

Design Patterns - Facade Pattern

Time for another, simple, design pattern. The Facade Pattern. […]

Design Patterns - Adapter Pattern

We've seen quite a few patterns so far, and I'm glad so many people like them. Today we'll have a look at the Adapter Pattern. […]

Design Patterns - Generic Singleton Pattern

A little follow up from yesterday's Singleton Pattern, where I asked for some help on how you would approach a generic singleton. […]

Design Patterns - Command Pattern

What's a lonely geek to do late in the evening? Write about the Command Pattern of course... […]

Design Patterns - Singleton Pattern

Today we'll have a look at a well known pattern, the Singleton Pattern. Most people have already heard about this one. […]

Design Patterns - Abstract Factory Pattern

Time to continue from yesterday's Factory Method Pattern by exploring the Abstract Factory Pattern. […]